3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void initAfterPlacement();
27 virtual void control();
45namespace NrvArrowSwitchMulti {
46 NERVE(ArrowSwitchMultiNrvWait);
47 NERVE(ArrowSwitchMultiNrvRotate);
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
The most basic form of an object.