SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BackButton.hpp
1#pragma once
2
3#include "Game/Screen/LayoutActor.hpp"
4
5class ButtonPaneController;
6
7class BackButton : public LayoutActor {
8public:
9 BackButton(const char *, bool);
10
11 virtual ~BackButton();
12 virtual void init(const JMapInfoIter &);
13 virtual void appear();
14 virtual void control();
15
16 void disappear();
17 bool isHidden() const;
18
19 ButtonPaneController* mController; // _20
20 u8 _24;
21 u8 _25;
22};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.