1#include "Game/Util/BaseMatrixFollowTargetHolder.hpp"
8 MR::getJMapInfoFollowID(rIter, &mFollowID);
12NameObj* BaseMatrixFollower::getFollowTargetActor()
const {
13 return mFollowTarget->mActor;
23bool BaseMatrixFollower::isEnableFollow()
const {
33bool BaseMatrixFollower::isValid()
const {
34 return mFollowTarget->isValid(mFollowID);
37BaseMatrixFollowTarget::BaseMatrixFollowTarget(
const JMapLinkInfo *pInfo) {
46 mValidater = pValidator;
56const MtxPtr BaseMatrixFollowTarget::getHostBaseMtx()
const {
62 return (
const MtxPtr)_30;
65bool BaseMatrixFollowTarget::isValid(s32 followId)
const {
67 return mValidater->isValid(followId);
73BaseMatrixFollowTargetHolder::~BaseMatrixFollowTargetHolder() {
The basis of a drawable actor that can contain states (see: Nerve)
virtual MtxPtr getBaseMtx() const
Gets the base matrix of the model used for the actor.
The most basic form of an object.