1#include "Game/AreaObj/BloomArea.hpp"
2#include "Game/Util/ScreenUtil.hpp"
4BloomArea::BloomArea(
int type,
const char *pName) :
12BloomArea::~BloomArea() {
18 MR::createNormalBloom();
21 _41 =
static_cast<u8
>(mObjArg0);
25 _40 =
static_cast<u8
>(mObjArg1);
37const char *BloomArea::getManagerName()
const {
38 return "ImageEffectArea";
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.