3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/LiveActor/ModelObj.hpp"
5#include "Game/MapObj/DummyDisplayModel.hpp"
8 Vec cHitSensorOffsetCage;
9 Vec cHitSensorOffsetFixation;
26 virtual void appear();
38 void initBaseMtxForCage();
39 bool isTypeCage()
const;
40 bool isAppearPowerStar()
const;
51 bool mDelayDeadActivate;
55namespace NrvBreakableCage {
56 NERVE(BreakableCageNrvWait);
57 NERVE(BreakableCageNrvWaitStartDemoBreak);
58 NERVE(BreakableCageNrvBreak);
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)