SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
CircleCoinGroup.hpp
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#pragma once
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#include "Game/MapObj/CoinGroup.hpp"
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class
CircleCoinGroup
:
public
CoinGroup
{
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public
:
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CircleCoinGroup
(
const
char
*);
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virtual
~CircleCoinGroup
();
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virtual
void
initCoinArray(
const
JMapInfoIter
&);
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virtual
void
placementCoin()
const
;
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virtual
const
char
* getCoinName()
const
;
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f32 mCoinRadius;
// _A0
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};
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namespace
MR {
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NameObj
* createCircleCoinGroup(
const
char
*);
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NameObj
* createCirclePurpleCoinGroup(
const
char
*);
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};
CircleCoinGroup
Definition
CircleCoinGroup.hpp:5
CoinGroup
Definition
CoinGroup.hpp:6
JMapInfoIter
Definition
JMapInfo.hpp:16
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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