SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CircleCoinGroup.hpp
1#pragma once
2
3#include "Game/MapObj/CoinGroup.hpp"
4
5class CircleCoinGroup : public CoinGroup {
6public:
7 CircleCoinGroup(const char *);
8
9 virtual ~CircleCoinGroup();
10 virtual void initCoinArray(const JMapInfoIter &);
11 virtual void placementCoin() const;
12 virtual const char* getCoinName() const;
13
14 f32 mCoinRadius; // _A0
15};
16
17namespace MR {
18 NameObj* createCircleCoinGroup(const char *);
19 NameObj* createCirclePurpleCoinGroup(const char *);
20};
The most basic form of an object.
Definition NameObj.hpp:11