3#include "Game/MapObj/MapObjActor.hpp"
4#include "Game/Enemy/WalkerStateBindStarPointer.hpp"
5#include "Game/Util/JointController.hpp"
13 virtual void control();
29namespace NrvCollapsePlane {
30 NERVE_DECL(CollapsePlaneNrvWait,
CollapsePlane, CollapsePlane::exeWait);
31 NERVE_DECL(CollapsePlaneNrvCollapse,
CollapsePlane, CollapsePlane::exeCollapse);
32 NERVE_DECL(CollapsePlaneNrvDPDStop,
CollapsePlane, CollapsePlane::exeDPDStop);
33 NERVE_DECL_NULL(CollapsePlaneNrvEnd);
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.