3#include "Game/Enemy/AnimScaleController.hpp"
4#include "Game/LiveActor/LiveActor.hpp"
5#include "Game/LiveActor/ActorStateBase.hpp"
12 virtual void appear();
15 bool tryStartPointBind()
const;
24namespace NrvWalkerStateBindStarPointer {
The basis of a drawable actor that can contain states (see: Nerve)
LiveActor * mHostActor
The host actor that is bound.
s32 mUpdateCounter
Counter that is incremented in exeBind. Once it exceeds 5, it updates the actor.
bool mHasEffect
Does the host actor contain the "Touch" effect name?
AnimScaleController * mScaleController
The controller for scaling the actor during animations.