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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| ActorStateBase (const char *pName) | |
Public Member Functions inherited from ActorStateBaseInterface | |
| ActorStateBaseInterface (const char *pName) | |
| virtual void | init () |
| virtual void | appear () |
| virtual void | kill () |
| virtual bool | update () |
| virtual void | control () |
Public Member Functions inherited from NerveExecutor | |
| NerveExecutor (const char *) | |
| void | initNerve (const Nerve *) |
| void | updateNerve () |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| s32 | getNerveStep () const |
Additional Inherited Members | |
Public Attributes inherited from ActorStateBaseInterface | |
| u8 | mIsDead |
Public Attributes inherited from NerveExecutor | |
| s32 | _0 |
| Spine * | mSpine |
Definition at line 26 of file ActorStateBase.hpp.
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inline |
Definition at line 28 of file ActorStateBase.hpp.
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inlinevirtual |
Definition at line 32 of file ActorStateBase.hpp.