SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | List of all members
ActorStateBase< T > Class Template Reference
Inheritance diagram for ActorStateBase< T >:
ActorStateBaseInterface NerveExecutor

Public Member Functions

 ActorStateBase (const char *pName)
 
- Public Member Functions inherited from ActorStateBaseInterface
 ActorStateBaseInterface (const char *pName)
 
virtual void init ()
 
virtual void appear ()
 
virtual void kill ()
 
virtual bool update ()
 
virtual void control ()
 
- Public Member Functions inherited from NerveExecutor
 NerveExecutor (const char *)
 
void initNerve (const Nerve *)
 
void updateNerve ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 

Additional Inherited Members

- Public Attributes inherited from ActorStateBaseInterface
u8 mIsDead
 
- Public Attributes inherited from NerveExecutor
s32 _0
 
SpinemSpine
 

Detailed Description

template<typename T>
class ActorStateBase< T >

Definition at line 26 of file ActorStateBase.hpp.

Constructor & Destructor Documentation

◆ ActorStateBase()

template<typename T >
ActorStateBase< T >::ActorStateBase ( const char * pName)
inline

Definition at line 28 of file ActorStateBase.hpp.

◆ ~ActorStateBase()

template<typename T >
virtual ActorStateBase< T >::~ActorStateBase ( )
inlinevirtual

Definition at line 32 of file ActorStateBase.hpp.