SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Map
CollisionDirector.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
CollisionCategorizedKeeper
;
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class
CollisionCode
;
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class
CollisionDirector
:
public
NameObj
{
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public
:
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CollisionDirector
();
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virtual
~CollisionDirector
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
initAfterPlacement();
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virtual
void
movement();
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CollisionCategorizedKeeper
**mKeepers;
// _C
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CollisionCode
*mCode;
// _10
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};
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namespace
MR {
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CollisionDirector
*getCollisionDirector();
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}
CollisionCategorizedKeeper
Definition
CollisionCategorizedKeeper.hpp:10
CollisionCode
Definition
CollisionCode.hpp:10
CollisionDirector
Definition
CollisionDirector.hpp:8
CollisionDirector::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
CollisionDirector.cpp:27
JMapInfoIter
Definition
JMapInfo.hpp:16
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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