SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CollisionDirector.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
6class CollisionCode;
7
8class CollisionDirector : public NameObj {
9public:
11 virtual ~CollisionDirector();
12
13 virtual void init(const JMapInfoIter &);
14 virtual void initAfterPlacement();
15 virtual void movement();
16
17 CollisionCategorizedKeeper **mKeepers; // _C
18 CollisionCode *mCode; // _10
19};
20
21namespace MR {
22 CollisionDirector *getCollisionDirector();
23}
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.
Definition NameObj.hpp:11