SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CountUpPaneRumbler.hpp
1#pragma once
2
3#include "Game/Screen/LayoutActor.hpp"
4#include "Game/Util.hpp"
5
7public:
8 CountUpPaneRumbler(LayoutActor *, const char *);
9
10 void update();
11 void start();
12 void reset();
13 bool isRumbling() const;
14 void connectPane(LayoutActor *, const char *);
15
16 RumbleCalculatorCosMultLinear* mRumbleCalculator; // _0
17 TVec2f mFollowPos; // _4
18};