SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DemoSimpleCastHolder.hpp
1#pragma once
2
3#include "Game/Util.hpp"
4
5class LayoutActor;
6class LiveActor;
7class NameObj;
8
10public:
11 DemoSimpleCastHolder(s32, s32, s32);
12
13 void registerActor(LiveActor *);
14 void registerActor(LayoutActor *);
15 void registerNameObj(NameObj *);
16 void movementOnAllCasts();
17
18 MR::AssignableArray<LiveActor *> mLiveActors; // _0
19 s32 mMaxLiveActorCount; // _8
20 MR::AssignableArray<LayoutActor *> mLayoutActors; // _C
21 s32 mMaxLayoutActorCount; // _14
22 MR::AssignableArray<NameObj *> mNameObjs; // _18
23 s32 mMaxNameObjCount; // _20
24};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
The most basic form of an object.
Definition NameObj.hpp:11