SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Demo
DemoSimpleCastHolder.hpp
1
#pragma once
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3
#include "Game/Util.hpp"
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5
class
LayoutActor
;
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class
LiveActor
;
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class
NameObj
;
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class
DemoSimpleCastHolder
{
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public
:
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DemoSimpleCastHolder
(s32, s32, s32);
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void
registerActor(
LiveActor
*);
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void
registerActor(
LayoutActor
*);
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void
registerNameObj(
NameObj
*);
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void
movementOnAllCasts();
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MR::AssignableArray<LiveActor *>
mLiveActors;
// _0
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s32 mMaxLiveActorCount;
// _8
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MR::AssignableArray<LayoutActor *>
mLayoutActors;
// _C
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s32 mMaxLayoutActorCount;
// _14
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MR::AssignableArray<NameObj *>
mNameObjs;
// _18
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s32 mMaxNameObjCount;
// _20
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};
DemoSimpleCastHolder
Definition
DemoSimpleCastHolder.hpp:9
LayoutActor
Definition
LayoutActor.hpp:13
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MR::AssignableArray
Definition
Array.hpp:11
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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