SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
DepthOfFieldArea.hpp
1#pragma once
2
3#include "Game/AreaObj/ImageEffectArea.hpp"
4
6public:
7 DepthOfFieldArea(int, const char *);
8 virtual ~DepthOfFieldArea();
9
10 virtual void init(const JMapInfoIter &);
11 virtual const char *getManagerName() const;
12
13 virtual bool isSyncWithPlayer() const;
14
15 f32 getIntensity() const;
16 s32 getBlurMaxDist() const;
17 s32 getBlurMinDist() const;
18
19 bool mIsPlayerSync; // _40
20 u8 _41[3];
21};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.