SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
DepthOfFieldArea.hpp
1
#pragma once
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#include "Game/AreaObj/ImageEffectArea.hpp"
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class
DepthOfFieldArea
:
public
ImageEffectArea
{
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public
:
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DepthOfFieldArea
(
int
,
const
char
*);
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virtual
~DepthOfFieldArea
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
const
char
*getManagerName()
const
;
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virtual
bool
isSyncWithPlayer()
const
;
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f32 getIntensity()
const
;
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s32 getBlurMaxDist()
const
;
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s32 getBlurMinDist()
const
;
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bool
mIsPlayerSync;
// _40
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u8 _41[3];
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};
DepthOfFieldArea
Definition
DepthOfFieldArea.hpp:5
DepthOfFieldArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
DepthOfFieldArea.cpp:13
ImageEffectArea
Definition
ImageEffectArea.hpp:5
JMapInfoIter
Definition
JMapInfo.hpp:16
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