4#include <JSystem/JGeometry.hpp>
19 bool isExistEffectKeeper(
const LiveActor *);
21 bool isRegisteredEffect(
const LiveActor *,
const char *);
23 bool isEffectValid(
const LiveActor *,
const char *);
24 void deleteEffect(
LiveActor *,
const char *);
30 void emitEffect(
LiveActor *,
const char *);
34 void addEffect(
LiveActor *,
const char *);
38 void forceDeleteEffect(
LiveActor *,
const char *);
41 void addEffectHitNormal(
LiveActor *,
const char *);
43 void setEffectHostMtx(
LiveActor *,
const char *, MtxPtr);
47 void initEffectAfterPlacement(
LiveActor *);
49 void setEffectHostSRT(
LiveActor *,
const char *,
const TVec3f *,
const TVec3f *,
const TVec3f *);
The basis of a drawable actor that can contain states (see: Nerve)