1#include "Game/LiveActor/FaceJointCtrl.hpp"
2#include "Game/LiveActor/DynamicJointCtrl.hpp"
3#include "Game/Util/JointController.hpp"
5FaceJointCtrl::FaceJointCtrl(
LiveActor *pActor) {
18void FaceJointCtrl::startCtrl(s32 val) {
19 if (mJointController) {
20 mJointCtrlRate->startCtrl(val);
25void FaceJointCtrl::endCtrl(s32 val) {
26 if (mJointController) {
27 mJointCtrlRate->endCtrl(val);
32void FaceJointCtrl::update() {
33 if (!mJointController) {
37 mJointCtrlRate->update();
40void FaceJointCtrl::setCallBackFunction() {
41 if (!mJointController) {
45 mJointController->registerCallBack();
The basis of a drawable actor that can contain states (see: Nerve)