SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
LiveActor
FaceJointCtrl.hpp
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#pragma once
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#include <revolution.h>
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class
JointController
;
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class
JointCtrlRate
;
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class
LiveActor
;
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class
FaceJointCtrl
{
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public
:
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FaceJointCtrl
(
LiveActor
*);
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void
init();
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void
startCtrl(s32);
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void
endCtrl(s32);
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void
update();
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void
setCallBackFunction();
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LiveActor
* mHostActor;
// _0
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f32 _4;
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f32 _8;
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f32 _C;
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f32 _10;
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f32 _14;
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f32 _18;
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f32 _1C;
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JointController
* mJointController;
// _20
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JointCtrlRate
* mJointCtrlRate;
// _24
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};
FaceJointCtrl
Definition
FaceJointCtrl.hpp:9
JointController
Definition
JointController.hpp:15
JointCtrlRate
Definition
DynamicJointCtrl.hpp:8
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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