SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FaceJointCtrl.hpp
1#pragma once
2
3#include <revolution.h>
4
6class JointCtrlRate;
7class LiveActor;
8
10public:
12
13 void init();
14 void startCtrl(s32);
15 void endCtrl(s32);
16 void update();
17 void setCallBackFunction();
18
19 LiveActor* mHostActor; // _0
20 f32 _4;
21 f32 _8;
22 f32 _C;
23 f32 _10;
24 f32 _14;
25 f32 _18;
26 f32 _1C;
27 JointController* mJointController; // _20
28 JointCtrlRate* mJointCtrlRate; // _24
29};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24