1#include "Game/MapObj/FirePressureBulletHolder.hpp"
3FirePressureBulletHolder::FirePressureBulletHolder(
const char *pName) :
NameObj(pName) {
8 for (u32 i = 0; i < 8; i++) {
9 if (MR::isDead(mBullets[i])) {
17FirePressureBulletHolder::~FirePressureBulletHolder() {
22 for (u32 i = 0; i < 8; i++) {
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.
void initWithoutIter()
Initializes a NameObj without a JMapInfoIter instance.