SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
FloaterFloatingForce.hpp
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#pragma once
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#include "Game/MapObj/MapPartsFunction.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class
FloaterFloatingForce
:
public
MapPartsFunction
{
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public
:
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FloaterFloatingForce
(
LiveActor
*,
const
char
*);
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virtual
~FloaterFloatingForce
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
start();
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virtual
void
updateHostTrans(TVec3f *)
const
{
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}
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virtual
void
updateHostVelocity(TVec3f *)
const
{
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}
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virtual
const
TVec3f& getCurrentVelocity()
const
;
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const
char
* _18;
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TVec3f _1C;
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TVec3f _28;
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f32 mMoveCondition;
// _34
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};
FloaterFloatingForce
Definition
FloaterFloatingForce.hpp:6
FloaterFloatingForce::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
FloaterFloatingForce.cpp:13
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MapPartsFunction
Definition
MapPartsFunction.hpp:9
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