SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FloaterFloatingForce.hpp
1#pragma once
2
3#include "Game/MapObj/MapPartsFunction.hpp"
4#include <JSystem/JGeometry/TVec.hpp>
5
7public:
8 FloaterFloatingForce(LiveActor *, const char *);
9
10 virtual ~FloaterFloatingForce();
11 virtual void init(const JMapInfoIter &);
12 virtual void start();
13 virtual void updateHostTrans(TVec3f *) const {
14
15 }
16
17 virtual void updateHostVelocity(TVec3f *) const {
18
19 }
20
21 virtual const TVec3f& getCurrentVelocity() const;
22
23 const char* _18;
24 TVec3f _1C;
25 TVec3f _28;
26 f32 mMoveCondition; // _34
27};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24