3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/Gravity/GravityCreator.hpp"
12 virtual void movement();
13 virtual void makeActorAppeared();
14 virtual void makeActorDead();
23 NameObj* createGlobalCubeGravityObj(
const char *pName);
24 NameObj* createGlobalConeGravityObj(
const char *pName);
25 NameObj* createGlobalDiskGravityObj(
const char *pName);
26 NameObj* createGlobalDiskTorusGravityObj(
const char *pName);
27 NameObj* createGlobalPlaneGravityObj(
const char *pName);
28 NameObj* createGlobalPlaneInBoxGravityObj(
const char *pName);
29 NameObj* createGlobalPlaneInCylinderGravityObj(
const char *pName);
30 NameObj* createGlobalPointGravityObj(
const char *pName);
31 NameObj* createGlobalSegmentGravityObj(
const char *pName);
32 NameObj* createGlobalWireGravityObj(
const char *pName);
virtual void init(const JMapInfoIter &rIter)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
The most basic form of an object.