3#include "JSystem/JGeometry.hpp"
22 bool calcGravityVector(
const NameObj *pActor,
const TVec3f &rPosition, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
24 bool calcDropShadowVector(
const NameObj *pActor,
const TVec3f &rPosition, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
25 bool calcGravityAndDropShadowVector(
const LiveActor *pActor, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
26 bool calcGravityAndMagnetVector(
const LiveActor *pActor, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
27 bool calcGravityVectorOrZero(
const LiveActor *pActor, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
28 bool calcGravityVectorOrZero(
const NameObj *pActor,
const TVec3f &rPosition, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
29 bool calcDropShadowVectorOrZero(
const NameObj *pActor,
const TVec3f &rPosition, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
30 bool calcGravityAndDropShadowVectorOrZero(
const LiveActor *pActor, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
31 bool calcAttractMarioLauncherOrZero(
const LiveActor *pActor, TVec3f *pDest,
GravityInfo *rInfo, u32 host);
33 bool isZeroGravity(
const LiveActor *pActor);
The basis of a drawable actor that can contain states (see: Nerve)
The most basic form of an object.