SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
GroupChecker.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/Util.hpp"
5
6class GroupChecker : public NameObj {
7public:
8 GroupChecker(const char *, u32);
9
10 virtual ~GroupChecker();
11 virtual void initAfterPlacement();
12
13 void add(const NameObj *);
14
15 HashSortTable *mHashTable; // _C
16};
17
18class GroupCheckManager : public NameObj {
19public:
20 GroupCheckManager(const char *);
21
22 virtual ~GroupCheckManager();
23
24 void add(const NameObj *, s32);
25 bool isExist(const NameObj *, s32);
26
27 GroupChecker *mShellSearchGroup; // _C
28 GroupChecker *mSpinningBoxSearchGroup; // _10
29 u32 _14;
30};
The most basic form of an object.
Definition NameObj.hpp:11