4#include "JSystem/JGeometry.hpp"
11 void setEffectRate(
LayoutActor *,
const char *, f32);
12 void setEffectDirectionalSpeed(
LayoutActor *,
const char *, f32);
14 void createAndAddPaneCtrl(
LayoutActor *,
const char *, u32);
16 void startPaneAnim(
LayoutActor *,
const char *,
const char *, u32);
17 void startPaneAnimAtStep(
LayoutActor *,
const char *,
const char *, s32, u32);
19 void showPaneRecursive(
LayoutActor *,
const char *);
24 void setPaneAnimFrameAndStop(
LayoutActor *,
const char *, f32, u32);
27 void setPaneAnimRate(
LayoutActor *,
const char *, f32, u32);
35 void setFollowPos(
const TVec2f *,
const LayoutActor *,
const char *);
36 void setFollowPos(
const TVec2f &,
const LayoutActor *,
const char *);
38 void setFollowTypeAdd(
const LayoutActor *,
const char *);
40 void copyPaneTrans(TVec2f *,
const LayoutActor *,
const char *);
42 void convertLayoutPosToScreenPos(TVec2f *,
const TVec2f &);
44 void setTextBoxNumberRecursive(
LayoutActor *,
const char *, s32);
45 void clearTextBoxMessageRecursive(
LayoutActor *,
const char *);
47 void setTextBoxGameMessageRecursive(
LayoutActor *,
const char *,
const char *);
48 void setTextBoxLayoutMessageRecursive(
LayoutActor *,
const char *,
const char *);
49 void setTextBoxSystemMessageRecursive(
LayoutActor *,
const char *,
const char *);
50 void setTextBoxMessageRecursive(
LayoutActor *,
const char *,
const wchar_t *);
51 void setTextBoxFormatRecursive(
LayoutActor *,
const char *,
const wchar_t *, ...);
71 void startAnimAndSetFrameAndStop(
LayoutActor *,
const char *, f32, u32);
77 void setCometPaneAnimFromId(
LayoutActor *,
const char *,
int, u32);
79 void createAndAddLayoutHolderRawData(
const char *);
81 void setEffectHostMtx(
LayoutActor *,
const char *, MtxPtr);
83 void addStarPointerTargetCircle(
LayoutActor *,
const char *, f32,
const TVec2f &,
const char *);
85 void startPaneAnimAtFirstStep(
LayoutActor *,
const char *,
const char *, u32);
87 void setNerveAtPaneAnimStopped(
LayoutActor *,
const char *,
const Nerve *, u32);
91 void setTextBoxGameMessageRecursive(
LayoutActor *,
const char *,
const char *);
92 void setTextBoxArgGameMessageRecursive(
LayoutActor *,
const char *,
const char *, s32);
98 f32 calcNerveEaseInValue(
const LayoutActor *, s32, s32, f32, f32);
Used for executing states of a LiveActor.