SMG-Decomp
A decompilation of Super Mario Galaxy 1
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LightAreaHolder.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4#include "Game/AreaObj/LightArea.hpp"
5
6class ZoneLightID;
7
8class LightAreaHolder : public AreaObjMgr {
9public:
10 LightAreaHolder(s32, const char *);
11
12 virtual ~LightAreaHolder();
13 virtual void initAfterPlacement();
14
15 bool tryFindLightID(const TVec3f &, ZoneLightID *) const;
16 void sort();
17};