SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
LightAreaHolder.hpp
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#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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#include "Game/AreaObj/LightArea.hpp"
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class
ZoneLightID
;
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class
LightAreaHolder
:
public
AreaObjMgr
{
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public
:
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LightAreaHolder
(s32,
const
char
*);
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virtual
~LightAreaHolder
();
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virtual
void
initAfterPlacement();
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bool
tryFindLightID(
const
TVec3f &,
ZoneLightID
*)
const
;
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void
sort();
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};
AreaObjMgr
Definition
AreaObj.hpp:55
LightAreaHolder
Definition
LightAreaHolder.hpp:8
ZoneLightID
Definition
LightZoneDataHolder.hpp:7
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