1#include "Game/Map/LightDirector.hpp"
2#include "Game/Map/LightFunction.hpp"
3#include "Game/Util.hpp"
6 MR::connectToSceneMapObjMovement(
this);
7 LightFunction::loadAllLightWhite();
15void LightDirector::loadLightCoin()
const {
16 LightFunction::loadLightInfoCoin(&mHolder->_8);
19void LightDirector::movement() {
23LightDirector::~LightDirector() {
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.