SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapPartsBreaker.hpp
1#pragma once
2
3#include "Game/LiveActor/Nerve.hpp"
4#include "Game/MapObj/MapPartsFunction.hpp"
5#include <JSystem/JGeometry/TVec.hpp>
6
8public:
9
10 void exeReactToTornado();
11 void exeBreak();
12
13 u32 _18;
14 TVec3f _1C;
15 TVec3f _28;
16 f32 _34;
17 u8 _38;
18};
19
20namespace NrvMapPartsBreaker {
21 NERVE(HostTypeWait);
22 NERVE(HostTypeReactToTornado);
23 NERVE(HostTypeBreak);
24};