SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
MapPartsBreaker.hpp
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#pragma once
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#include "Game/LiveActor/Nerve.hpp"
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#include "Game/MapObj/MapPartsFunction.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class
MapPartsBreaker
:
MapPartsFunction
{
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public
:
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void
exeReactToTornado();
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void
exeBreak();
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u32 _18;
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TVec3f _1C;
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TVec3f _28;
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f32 _34;
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u8 _38;
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};
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namespace
NrvMapPartsBreaker {
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NERVE(HostTypeWait);
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NERVE(HostTypeReactToTornado);
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NERVE(HostTypeBreak);
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};
MapPartsBreaker
Definition
MapPartsBreaker.hpp:7
MapPartsFunction
Definition
MapPartsFunction.hpp:9
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