SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapPartsRailGuideDrawer.hpp
1#pragma once
2
3#include "Game/MapObj/MapPartsFunction.hpp"
4#include "Game/MapObj/MapPartsRailGuidePoint.hpp"
5#include "Game/Util.hpp"
6
8public:
9 MapPartsRailGuideDrawer(LiveActor *, const char *);
10
12 virtual void init(const JMapInfoIter &);
13 virtual bool isWorking() const;
14 virtual void start();
15 virtual void end();
16
17 void initGuidePoints(const JMapInfoIter &);
18
19 void show();
20 void hide();
21
23 u32 _41C;
24 s32 _420;
25 const char* _424;
26};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.