SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
MapPartsRailPointPassChecker.hpp
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#pragma once
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#include "Game/MapObj/MapPartsFunction.hpp"
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class
MapPartsRailPointPassChecker
:
public
MapPartsFunction
{
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public
:
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MapPartsRailPointPassChecker
(
LiveActor
*);
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virtual
~MapPartsRailPointPassChecker
();
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virtual
void
movement();
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virtual
bool
isWorking()
const
;
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virtual
void
start();
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virtual
void
end() {
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}
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bool
isPassed()
const
;
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bool
isReachedEnd()
const
;
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bool
isPassedStartPoint()
const
;
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bool
isPassedEndPoint()
const
;
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s32 mRailPointNo;
// _18
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};
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MapPartsFunction
Definition
MapPartsFunction.hpp:9
MapPartsRailPointPassChecker
Definition
MapPartsRailPointPassChecker.hpp:5
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