SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapPartsRailPointPassChecker.hpp
1#pragma once
2
3#include "Game/MapObj/MapPartsFunction.hpp"
4
6public:
8
10 virtual void movement();
11 virtual bool isWorking() const;
12 virtual void start();
13 virtual void end() {
14
15 }
16
17 bool isPassed() const;
18 bool isReachedEnd() const;
19 bool isPassedStartPoint() const;
20 bool isPassedEndPoint() const;
21
22 s32 mRailPointNo; // _18
23};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24