SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MovementOnOffGroupHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/NameObj/NameObjGroup.hpp"
5
7public:
8 MovementOnOffGroupHolder(const char *);
10
11 NameObjGroup* joinToGroup(const char *, NameObj *, u32);
12 void onMovementGroup(const char *);
13 NameObjGroup* createGroup(const char *, u32);
14 NameObjGroup* findGroupFromName(const char *) const;
15
16 NameObjGroup* mGroups[0x20]; // _C
17 s32 mCount; // _8C
18};
Class that can contain multiple NameObj instances stored in a group.
The most basic form of an object.
Definition NameObj.hpp:11