SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
NameObj
MovementOnOffGroupHolder.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/NameObj/NameObjGroup.hpp"
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class
MovementOnOffGroupHolder
:
public
NameObj
{
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public
:
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MovementOnOffGroupHolder
(
const
char
*);
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~MovementOnOffGroupHolder
();
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NameObjGroup
* joinToGroup(
const
char
*,
NameObj
*, u32);
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void
onMovementGroup(
const
char
*);
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NameObjGroup
* createGroup(
const
char
*, u32);
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NameObjGroup
* findGroupFromName(
const
char
*)
const
;
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NameObjGroup
* mGroups[0x20];
// _C
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s32 mCount;
// _8C
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};
MovementOnOffGroupHolder
Definition
MovementOnOffGroupHolder.hpp:6
NameObjGroup
Class that can contain multiple NameObj instances stored in a group.
Definition
NameObjGroup.hpp:6
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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