SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
NameObj
NameObjHolder.hpp
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#pragma once
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#include <revolution.h>
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class
NameObj
;
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typedef
void (
NameObj
::*func)(void);
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typedef
void (
NameObj
::*func_const)(void) const;
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class
NameObjHolder
{
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public
:
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NameObjHolder
(
int
);
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void
add(
NameObj
*);
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void
suspendAllObj();
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void
resumeAllObj();
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void
syncWithFlags();
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void
callMethodAllObj(func);
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void
clearArray();
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NameObj
* find(
const
char
*);
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NameObj
** mObjs;
// _0
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u32 _4;
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u32 mObjCount;
// _8
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u8 _C[0x4C-0xC];
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u32 _4C;
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};
NameObjHolder
Definition
NameObjHolder.hpp:10
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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