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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| NameObjHolder (int) | |
| void | add (NameObj *) |
| void | suspendAllObj () |
| void | resumeAllObj () |
| void | syncWithFlags () |
| void | callMethodAllObj (func) |
| void | clearArray () |
| NameObj * | find (const char *) |
Public Attributes | |
| NameObj ** | mObjs |
| u32 | _4 |
| u32 | mObjCount |
| u8 | _C [0x4C-0xC] |
| u32 | _4C |
Definition at line 10 of file NameObjHolder.hpp.
| NameObjHolder::NameObjHolder | ( | int | a1 | ) |
Definition at line 5 of file NameObjHolder.cpp.
| void NameObjHolder::add | ( | NameObj * | pObj | ) |
Definition at line 11 of file NameObjHolder.cpp.
| void NameObjHolder::suspendAllObj | ( | ) |
Definition at line 17 of file NameObjHolder.cpp.
| void NameObjHolder::resumeAllObj | ( | ) |
Definition at line 23 of file NameObjHolder.cpp.
| void NameObjHolder::syncWithFlags | ( | ) |
Definition at line 30 of file NameObjHolder.cpp.
| void NameObjHolder::clearArray | ( | ) |
Definition at line 49 of file NameObjHolder.cpp.
| NameObj** NameObjHolder::mObjs |
Definition at line 23 of file NameObjHolder.hpp.
| u32 NameObjHolder::_4 |
Definition at line 24 of file NameObjHolder.hpp.
| u32 NameObjHolder::mObjCount |
Definition at line 25 of file NameObjHolder.hpp.
| u8 NameObjHolder::_C[0x4C-0xC] |
Definition at line 26 of file NameObjHolder.hpp.
| u32 NameObjHolder::_4C |
Definition at line 27 of file NameObjHolder.hpp.