4#include "Game/System/NerveExecutor.hpp"
8 bool isStep(
const NerveExecutor *pExecutor, s32 step) NO_INLINE;
20 f32 calcNerveEaseInOutValue(
const NerveExecutor *, s32, f32, f32);
21 f32 calcNerveEaseInOutValue(
const NerveExecutor *, s32, s32, f32, f32);
Used for executing states of a LiveActor.