1#include "Game/Scene/PlacementStateChecker.hpp"
2#include "Game/Scene/SceneObjHolder.hpp"
4PlacementStateChecker::PlacementStateChecker(
const char *pName) :
NameObj(pName), mCurrentZoneId(-1) {
8void PlacementStateChecker::setCurrentPlacementZoneId(
int zoneID) {
9 mCurrentZoneId = zoneID;
12void PlacementStateChecker::clearCurrentPlacementZoneId() {
16int PlacementStateChecker::getCurrentPlacementZoneId()
const {
17 return mCurrentZoneId;
22 return reinterpret_cast<PlacementStateChecker*
>(MR::getSceneObjHolder()->getObj(SceneObj_PlacementStateChecker));
26PlacementStateChecker::~PlacementStateChecker() {
The most basic form of an object.