1#include "Game/MapObj/PurpleCoinStarter.hpp"
2#include "Game/Util.hpp"
4PurpleCoinStarter::PurpleCoinStarter(
const char *pName) :
NameObj(pName) {
10 mSwitchCtrl = MR::createStageSwitchCtrl(
this, rIter);
12 MR::createPurpleCoinHolder();
13 MR::registPurpleCoinStarter(
this);
17 mCoinHolder = pHolder;
20void PurpleCoinStarter::start() {
24PurpleCoinStarter::~PurpleCoinStarter() {
The most basic form of an object.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.