3#include "Game/MapObj/MapObjActor.hpp"
4#include "Game/Demo/DemoCtrlBase.hpp"
7 const char* cMoveBckName =
"Move";
19 virtual void startClipped();
20 virtual void endClipped();
25 virtual bool tryStartMove();
26 virtual void startMoveInner();
28 virtual void doAtEndPoint();
29 virtual bool endMove();
30 virtual TVec3f* getSoundCalcPos();
32 bool isMoving()
const;
53 virtual void doAtEndPoint();
82 virtual bool tryStartMove();
83 virtual void startMoveInner();
85 virtual bool endMove();
99 bool tryStartRotateAtPoint();
100 bool tryStartRotateBetweenPoints();
103namespace NrvRailMoveObj {
105 NERVE(HostTypeWaitForPlayerOn);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.