SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
RestartCube.hpp
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#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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class
RestartCube
:
public
AreaObj
{
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public
:
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RestartCube
(
int
,
const
char
*);
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virtual
~RestartCube
();
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virtual
void
init
(
const
JMapInfoIter
&);
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void
updatePlayerRestartIdInfo();
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void
changeBgm();
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JMapIdInfo
*mIdInfo;
// _3C
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s32 _40;
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s32 _44;
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bool
_48;
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u8 _49[3];
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};
AreaObj
Definition
AreaObj.hpp:10
JMapIdInfo
Definition
JMapIdInfo.hpp:6
JMapInfoIter
Definition
JMapInfo.hpp:16
RestartCube
Definition
RestartCube.hpp:5
RestartCube::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
RestartCube.cpp:17
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