SMG-Decomp
A decompilation of Super Mario Galaxy 1
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RestartCube.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class RestartCube : public AreaObj {
6public:
7 RestartCube(int, const char *);
8 virtual ~RestartCube();
9
10 virtual void init(const JMapInfoIter &);
11
12 void updatePlayerRestartIdInfo();
13 void changeBgm();
14
15 JMapIdInfo *mIdInfo; // _3C
16 s32 _40;
17 s32 _44;
18 bool _48;
19 u8 _49[3];
20};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.