SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SceneDataInitializer.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/Scene/StageFileLoader.hpp"
5#include "Game/Scene/StageDataHolder.hpp"
6
8public:
10
11 virtual ~SceneDataInitializer();
12
13 void startStageFileLoad();
14 void startStageFileLoadAfterScenarioSelected();
15 void waitDoneStageFileLoad();
16 void startActorFileLoadCommon();
17 void startActorFileLoadScenario();
18 void startActorPlacement();
19 void initAfterScenarioSelected();
20
21 StageFileLoader* mFileLoader; // _C
22 StageDataHolder* mDataHolder; // _10
23};
The most basic form of an object.
Definition NameObj.hpp:11