1#include "Game/Scene/SceneNameObjListExecutor.hpp"
3static bool false_cond =
false;
4static bool true_cond =
true;
6void SceneNameObjListExecutor::initMovementList() {
7 mMovementList =
new NameObjCategoryList(0x2E, &cMovementListInitTable, &NameObj::executeMovement, true_cond,
"");
10void SceneNameObjListExecutor::initCalcAnimList() {
11 mCalcAnimList =
new NameObjCategoryList(0x16, &cCalcAnimListInitTable, &NameObj::calcAnim, false_cond,
"");
14void SceneNameObjListExecutor::initCalcViewAndEntryList() {
16 mBufferHolder->initTable(&cDrawBufferListInitTable, 0x29);
19void SceneNameObjListExecutor::initDrawList() {
23SceneNameObjListExecutor::~SceneNameObjListExecutor() {
Organizes NameObjs by execution category.
virtual void draw() const
Draws the object. Does nothing until overridden.