SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Scene
SceneNameObjListExecutor.hpp
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#pragma once
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#include "Game/NameObj/NameObjListExecutor.hpp"
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namespace
{
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const
CategoryListInitialTable
cMovementListInitTable = {};
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const
CategoryListInitialTable
cCalcAnimListInitTable = {};
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const
DrawBufferInitialTable
cDrawBufferListInitTable = {};
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const
CategoryListInitialTable
cDrawListInitTable = {};
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};
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class
SceneNameObjListExecutor
:
public
NameObjListExecutor
{
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public
:
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inline
SceneNameObjListExecutor
() :
NameObjListExecutor
() {
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}
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virtual
~SceneNameObjListExecutor
();
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virtual
void
initMovementList();
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virtual
void
initCalcAnimList();
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virtual
void
initCalcViewAndEntryList();
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virtual
void
initDrawList();
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};
NameObjListExecutor
Class that executes NameObjCategoryList instances.
Definition
NameObjListExecutor.hpp:9
SceneNameObjListExecutor
Definition
SceneNameObjListExecutor.hpp:12
CategoryListInitialTable
Definition
NameObjCategoryList.hpp:223
DrawBufferInitialTable
Definition
DrawBufferHolder.hpp:8
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