1#include "Game/AreaObj/ScreenBlurArea.hpp"
3ScreenBlurArea::ScreenBlurArea(
int type,
const char *pName) :
8ScreenBlurArea::~ScreenBlurArea() {
14 mIsPlayerSync = mObjArg0 > 0;
15 MR::createScreenBlur();
18const char *ScreenBlurArea::getManagerName()
const {
19 return "ImageEffectArea";
22bool ScreenBlurArea::isSyncWithPlayer()
const {
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.