SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ShadowSurfaceDrawer.hpp
1#pragma once
2
3#include "Game/LiveActor/ShadowDrawer.hpp"
4
6public:
7 ShadowSurfaceDrawInit(const char *);
8
10
11 void initDraw();
12};
13
15public:
16 ShadowSurfaceDrawer(const char *);
17
18 virtual ~ShadowSurfaceDrawer();
19
20
21};
The most basic form of an object.
Definition NameObj.hpp:11