1#include "Game/AreaObj/SimpleBloomArea.hpp"
3SimpleBloomArea::SimpleBloomArea(
int type,
const char *pName) :
10SimpleBloomArea::~SimpleBloomArea() {
15 MR::createSimpleBloom();
18 _40 =
static_cast<u8
>(mObjArg0);
22 _44 =
static_cast<u8
>(mObjArg1);
26 _45 =
static_cast<u8
>(mObjArg2);
30const char *SimpleBloomArea::getManagerName()
const {
31 return "ImageEffectArea";
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.