SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Boss
SkeletalFishBossRailHolder.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
SkeletalFishBossRail
;
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class
SkeletalFishBossRailHolder
:
public
NameObj
{
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public
:
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SkeletalFishBossRailHolder
(
const
char
*);
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virtual
~SkeletalFishBossRailHolder
();
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void
add(
SkeletalFishBossRail
*);
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SkeletalFishBossRail
* getInOrder(s32)
const
;
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SkeletalFishBossRail
* getByID(s32)
const
;
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s32 mNumRails;
// _C
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SkeletalFishBossRail
* mRails[3];
// _10
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};
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namespace
MR {
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SkeletalFishBossRailHolder
* getSkeletalFishBossRailHolder();
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void
createSkeletalFishBossRailHolder();
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};
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
SkeletalFishBossRailHolder
Definition
SkeletalFishBossRailHolder.hpp:7
SkeletalFishBossRail
Definition
SkeletalFishBossRail.hpp:5
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