SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
SkeletalFishBossRailHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
6
8public:
9 SkeletalFishBossRailHolder(const char *);
10
12
13 void add(SkeletalFishBossRail *);
14 SkeletalFishBossRail* getInOrder(s32) const;
15 SkeletalFishBossRail* getByID(s32) const;
16
17 s32 mNumRails; // _C
18 SkeletalFishBossRail* mRails[3]; // _10
19};
20
21namespace MR {
22 SkeletalFishBossRailHolder* getSkeletalFishBossRailHolder();
23 void createSkeletalFishBossRailHolder();
24};
The most basic form of an object.
Definition NameObj.hpp:11