3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/MapObj/SpinDriverShootPath.hpp"
5#include "JSystem/JUtility/JUTTexture.hpp"
15 JUTTexture* mOrangeTexture;
16 JUTTexture* mGreenTexture;
17 JUTTexture* mPinkTexture;
18 JUTTexture* mMaskTexture;
30 s32 calcPositionCount(f32, f32)
const;
31 void initPositionList(f32, f32);
34 f32 calcDrawCode()
const;
35 f32 calcDrawBaseCode()
const;
37 void setColorNormal();
40 void setMaskLength(f32);
41 void setFadeScale(f32);
42 void sendPoint(
const TVec3f &, f32, f32);
61 void setSpinDriverPathColorNormal();
62 void setSpinDriverPathColorGreen();
63 void setSpinDriverPathColorPink();
64 bool isDrawSpinDriverPathAtOpa();
65 void onDrawSpinDriverPathAtOpa();
66 void offDrawSpinDriverPathAtOpa();
The basis of a drawable actor that can contain states (see: Nerve)
The most basic form of an object.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void draw() const
Draws the object. Does nothing until overridden.