SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Speaker
SpkData.hpp
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#pragma once
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#include "JSystem/JKernel/JKRArchive.hpp"
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#include "Game/Speaker/SpkTable.hpp"
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#include "Game/Speaker/SpkWave.hpp"
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#include "revolution.h"
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// This is something JKernel related, but idk what it is for the time being.
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extern
void
* FUN_8040f918(JKRArchive * pArchive, u16
id
);
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class
SpkData
{
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public
:
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SpkData
(JKRArchive *);
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void
loadTable(u16);
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void
loadWave(u16);
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bool
isValid()
const
;
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SpkTable
mTable;
// _0
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SpkWave
mWave;
// _4
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JKRArchive* mArchive;
// _14
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};
SpkData
Definition
SpkData.hpp:11
SpkTable
Definition
SpkTable.hpp:16
SpkWave
Definition
SpkWave.hpp:12
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