SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Ride
SurfRayTutorial.hpp
1
#pragma once
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#include "Game/System/NerveExecutor.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/Screen/SurfingGuidance.hpp"
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class
TalkMessageCtrl
;
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class
SurfRayTutorial
:
public
NerveExecutor
{
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public
:
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SurfRayTutorial
(
LiveActor
*,
TalkMessageCtrl
*,
const
JMapInfoIter
&);
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virtual
~SurfRayTutorial
();
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LiveActor
* mHostActor;
// _8
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u8 _C;
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TVec3f mAcceleration;
// _10
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TalkMessageCtrl
* mControl;
// _1C
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SurfingGuidance
* mGuidance;
// _20
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u32 _24;
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u32 _28;
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u32 _2C;
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
NerveExecutor
Definition
NerveExecutor.hpp:5
SurfRayTutorial
Definition
SurfRayTutorial.hpp:9
SurfingGuidance
Definition
SurfingGuidance.hpp:6
TalkMessageCtrl
Definition
TalkMessageCtrl.hpp:28
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