SMG-Decomp
A decompilation of Super Mario Galaxy 1
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AirBubbleHolder Member List

This is the complete list of members for AirBubbleHolder, including all inherited members.

_C (defined in NameObjGroup)NameObjGroup
AirBubbleHolder(const char *) (defined in AirBubbleHolder)AirBubbleHolder
appearAirBubble(const TVec3f &, s32) (defined in AirBubbleHolder)AirBubbleHolder
appearAll() (defined in LiveActorGroup)LiveActorGroup
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
getActor(int) const (defined in LiveActorGroup)LiveActorGroup
getDeadActor() const (defined in LiveActorGroup)LiveActorGroup
getLivingActorNum() const (defined in LiveActorGroup)LiveActorGroup
init(const JMapInfoIter &)AirBubbleHoldervirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initObjArray(int) (defined in NameObjGroup)NameObjGroup
initWithoutIter()NameObj
killAll() (defined in LiveActorGroup)LiveActorGroup
LiveActorGroup(const char *, int) (defined in LiveActorGroup)LiveActorGroup
mExecutorIdxNameObj
mFlagsNameObj
mNameNameObj
mObjectCount (defined in NameObjGroup)NameObjGroup
mObjects (defined in NameObjGroup)NameObjGroup
movement() (defined in NameObj)NameObjvirtual
NameObj(const char *pName)NameObj
NameObjGroup(const char *, int) (defined in NameObjGroup)NameObjGroup
pauseOffAll() const (defined in NameObjGroup)NameObjGroup
registerActor(LiveActor *) (defined in LiveActorGroup)LiveActorGroup
registerObj(NameObj *) (defined in NameObjGroup)NameObjGroup
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
syncWithFlags() (defined in NameObj)NameObj
~LiveActorGroup() (defined in LiveActorGroup)LiveActorGroupinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~NameObjGroup() (defined in NameObjGroup)NameObjGroupvirtual