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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| AnimationRandomPlayer (const LiveActor *, const char *, const char *, s32, f32) | |
| void | updateStartStep () |
| void | exeWait () |
| void | exePlay () |
Public Member Functions inherited from NerveExecutor | |
| NerveExecutor (const char *) | |
| void | initNerve (const Nerve *) |
| void | updateNerve () |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| s32 | getNerveStep () const |
Public Attributes | |
| const LiveActor * | mActor |
| const char * | _C |
| const char * | _10 |
| s32 | _14 |
| s32 | _18 |
| f32 | _1C |
Public Attributes inherited from NerveExecutor | |
| s32 | _0 |
| Spine * | mSpine |
Definition at line 6 of file AnimationRandomPlayer.hpp.
| AnimationRandomPlayer::AnimationRandomPlayer | ( | const LiveActor * | pActor, |
| const char * | a2, | ||
| const char * | a3, | ||
| s32 | a4, | ||
| f32 | a5 ) |
Definition at line 7 of file AnimationRandomPlayer.cpp.
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virtual |
Definition at line 48 of file AnimationRandomPlayer.cpp.
| void AnimationRandomPlayer::updateStartStep | ( | ) |
Definition at line 17 of file AnimationRandomPlayer.cpp.
| void AnimationRandomPlayer::exeWait | ( | ) |
Definition at line 24 of file AnimationRandomPlayer.cpp.
| void AnimationRandomPlayer::exePlay | ( | ) |
Definition at line 36 of file AnimationRandomPlayer.cpp.
| const LiveActor* AnimationRandomPlayer::mActor |
Definition at line 16 of file AnimationRandomPlayer.hpp.
| const char* AnimationRandomPlayer::_C |
Definition at line 17 of file AnimationRandomPlayer.hpp.
| const char* AnimationRandomPlayer::_10 |
Definition at line 18 of file AnimationRandomPlayer.hpp.
| s32 AnimationRandomPlayer::_14 |
Definition at line 19 of file AnimationRandomPlayer.hpp.
| s32 AnimationRandomPlayer::_18 |
Definition at line 20 of file AnimationRandomPlayer.hpp.
| f32 AnimationRandomPlayer::_1C |
Definition at line 21 of file AnimationRandomPlayer.hpp.