SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BigFanHolder Member List

This is the complete list of members for BigFanHolder, including all inherited members.

_C (defined in NameObjGroup)NameObjGroup
appearAll() (defined in LiveActorGroup)LiveActorGroup
BigFanHolder() (defined in BigFanHolder)BigFanHolder
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
calcWindInfo(TVec3f *, const TVec3f &, f32 *) (defined in BigFanHolder)BigFanHolder
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
getActor(int) const (defined in LiveActorGroup)LiveActorGroup
getDeadActor() const (defined in LiveActorGroup)LiveActorGroup
getLivingActorNum() const (defined in LiveActorGroup)LiveActorGroup
init(const JMapInfoIter &rIter)NameObjvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initObjArray(int) (defined in NameObjGroup)NameObjGroup
initWithoutIter()NameObj
killAll() (defined in LiveActorGroup)LiveActorGroup
LiveActorGroup(const char *, int) (defined in LiveActorGroup)LiveActorGroup
mExecutorIdxNameObj
mFlagsNameObj
mNameNameObj
mObjectCount (defined in NameObjGroup)NameObjGroup
mObjects (defined in NameObjGroup)NameObjGroup
movement() (defined in NameObj)NameObjvirtual
NameObj(const char *pName)NameObj
NameObjGroup(const char *, int) (defined in NameObjGroup)NameObjGroup
pauseOffAll() const (defined in NameObjGroup)NameObjGroup
registerActor(LiveActor *) (defined in LiveActorGroup)LiveActorGroup
registerObj(NameObj *) (defined in NameObjGroup)NameObjGroup
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
syncWithFlags() (defined in NameObj)NameObj
~BigFanHolder() (defined in BigFanHolder)BigFanHoldervirtual
~LiveActorGroup() (defined in LiveActorGroup)LiveActorGroupinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~NameObjGroup() (defined in NameObjGroup)NameObjGroupvirtual