SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CollectCounter Member List

This is the complete list of members for CollectCounter, including all inherited members.

appear() (defined in LayoutActor)LayoutActorvirtual
calcAnim() (defined in LayoutActor)LayoutActorvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
CollectCounter(const char *) (defined in CollectCounter)CollectCounter
control() (defined in CollectCounter)CollectCountervirtual
draw() constLayoutActorvirtual
executeMovement() (defined in NameObj)NameObj
getLayoutManager() const (defined in LayoutActor)LayoutActor
getNerveStep() const (defined in LayoutActor)LayoutActor
getTrans() const (defined in LayoutActor)LayoutActor
init(const JMapInfoIter &)CollectCountervirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initEffectKeeper(int, const char *, const EffectSystem *) (defined in LayoutActor)LayoutActor
initLayoutManager(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerNoConvertFilename(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerWithTextBoxBufferLength(const char *, u32, u32) (defined in LayoutActor)LayoutActor
initNerve(const Nerve *) (defined in LayoutActor)LayoutActor
initPointingTarget(int) (defined in LayoutActor)LayoutActor
initWithoutIter()NameObj
isNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
kill() (defined in LayoutActor)LayoutActorvirtual
LayoutActor(const char *, bool) (defined in LayoutActor)LayoutActor
mExecutorIdxNameObj
mFlags (defined in LayoutActor)LayoutActor
mFollowPosition (defined in CollectCounter)CollectCounter
mManager (defined in LayoutActor)LayoutActor
mNameNameObj
movement() (defined in LayoutActor)LayoutActorvirtual
mPaneEffectKeeper (defined in LayoutActor)LayoutActor
mSpine (defined in LayoutActor)LayoutActor
mStarPointerTargetKeeper (defined in LayoutActor)LayoutActor
NameObj(const char *pName)NameObj
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setCount(s32) (defined in CollectCounter)CollectCounter
setName(const char *pName)NameObj
setNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
setPosition() (defined in CollectCounter)CollectCounter
setTrans(const TVec2f &) (defined in LayoutActor)LayoutActor
syncWithFlags() (defined in NameObj)NameObj
tryEndShow() (defined in CollectCounter)CollectCounter
updateSpine() (defined in LayoutActor)LayoutActor
~CollectCounter() (defined in CollectCounter)CollectCountervirtual
~LayoutActor() (defined in LayoutActor)LayoutActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual