SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
DeathArea Member List

This is the complete list of members for DeathArea, including all inherited members.

_15 (defined in AreaObj)AreaObj
AreaObj(int, const char *) (defined in AreaObj)AreaObj
awake() (defined in AreaObj)AreaObj
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
DeathArea(int, const char *) (defined in DeathArea)DeathArea
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
getDeathType() const NO_INLINE (defined in DeathArea)DeathArea
getFollowMtx() const (defined in AreaObj)AreaObj
getManagerName() const (defined in DeathArea)DeathAreavirtual
init(const JMapInfoIter &)DeathAreavirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initWithoutIter()NameObj
invalidate() (defined in AreaObj)AreaObj
isInVolume(const TVec3f &) const (defined in DeathArea)DeathAreavirtual
isOnSwitchA() const (defined in AreaObj)AreaObj
isOnSwitchB() const (defined in AreaObj)AreaObj
isValid() const (defined in AreaObj)AreaObj
isValidSwitchA() const (defined in AreaObj)AreaObj
isValidSwitchB() const (defined in AreaObj)AreaObj
mAwake (defined in AreaObj)AreaObj
mExecutorIdxNameObj
mFlagsNameObj
mForm (defined in AreaObj)AreaObj
mNameNameObj
mObjArg0 (defined in AreaObj)AreaObj
mObjArg1 (defined in AreaObj)AreaObj
mObjArg2 (defined in AreaObj)AreaObj
mObjArg3 (defined in AreaObj)AreaObj
mObjArg4 (defined in AreaObj)AreaObj
mObjArg5 (defined in AreaObj)AreaObj
mObjArg6 (defined in AreaObj)AreaObj
mObjArg7 (defined in AreaObj)AreaObj
movement() (defined in DeathArea)DeathAreavirtual
mSwitchCtrl (defined in AreaObj)AreaObj
mType (defined in AreaObj)AreaObj
mValid (defined in AreaObj)AreaObj
NameObj(const char *pName)NameObj
offSwitchA() (defined in AreaObj)AreaObj
onSwitchA() (defined in AreaObj)AreaObj
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setFollowMtx(const TPos3f *) (defined in AreaObj)AreaObj
setName(const char *pName)NameObj
sleep() (defined in AreaObj)AreaObj
syncWithFlags() (defined in NameObj)NameObj
validate() (defined in AreaObj)AreaObj
~AreaObj() (defined in AreaObj)AreaObjinlinevirtual
~DeathArea() (defined in DeathArea)DeathAreavirtual
~NameObj() (defined in NameObj)NameObjvirtual